Video Game Playtest Survey Template

This video game playtest survey asks adult players about goals, controls, challenge, choices, and interaction after one session with a named build. Use their feedback to choose what to investigate or improve before the next test.

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This video game playtest survey asks adult players about goals, controls, challenge, choices, and interaction after one session with a named build. Use their feedback to choose what to investigate or improve before the next test.

A player who struggled with the controls may describe a level as difficult even when the intended challenge is appropriate. Review those experiences separately before deciding what to change.

When to use this video game survey

Game development and playtesting teams can use this questionnaire after a named build, platform, and task. It collects players' accounts of the session, complementing observation and bug reports. It does not replace telemetry or predict market demand. Build your playtest questionnaire in SurveyLegend. For recent play habits and motivations rather than one test session, use the gaming survey .

7 questions for your video game survey

Think about the playtest session you just completed. Every question is optional. Describe the game experience without including account details or identifying another player.

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A little feedback. A clearer picture.

Explore this 7-question example at your own pace. Every question is optional.

SurveyLegend demo Question 1 of 7

Video Game Playtest Survey

01 How familiar were you with this game before the session?

Choose one answer, or skip this question.

02 How clear was what you were trying to do?

Choose one answer, or skip this question.

03 How easy was it to use the controls you needed?

Choose one answer, or skip this question.

04 How did the challenge level feel?

Choose one answer, or skip this question.

05 How much freedom did you have to choose an approach?

Choose one answer, or skip this question.

06 How did interaction with other players affect the session?

Choose one answer, or skip this question.

07 What moment should the development team improve first?

Share your answer, or skip this question.

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Customize the questions for your setting

Keep each collection tied to one identifiable build and task. Retain the non-social answer for sessions without interaction. If a game deliberately limits player choice, interpret that answer in the context of the design rather than assuming maximum freedom is always better. Check for leading questions that describe a feature as exciting or intuitive before players assess it.

Use a printable video game survey template

Offer the blank questionnaire immediately after a supervised playtest for people who prefer paper or cannot answer online. Explain where completed forms should be returned and who will review them. Handwritten replies need separate manual handling; they are not automatically added to online results.

First page of the printable Video Game Playtest Survey Template with questions and answer spaces
Download Video Game Survey Template (PDF)

Create your video game survey with AI

Copy the complete prompt below, register for a free SurveyLegend account, and paste it into SurveyLegend’s AI survey creation tool. Review the questions, choices and settings before sharing.

AI prompt for video game playtest survey

Copy the prompt, register for a free account, and paste it into SurveyLegend’s AI survey creation tool. Review the draft before sharing.

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Turn the responses into practical improvements

Check goal clarity and controls before treating difficulty ratings as a balancing problem. Compare new and familiar players cautiously, particularly in small playtests. Use descriptions of specific moments to guide a follow-up session. Reproducing a bug still requires the relevant steps and technical information through your team's reporting process. Group open-ended data around the actual gameplay moment described rather than only labeling comments positive or negative.

Frequently asked questions

Is this a bug report form?

No. It captures the playtest experience. Use a separate reporting process for reproducible errors and the technical details needed to investigate them.

Can a single-player game use it?

Yes. Keep the no-interaction option, or adapt that question consistently for the intended single-player task before collecting responses.

Can the answers predict sales?

No. A playtest sample and this questionnaire do not measure market size, purchase behavior or future revenue.